Benodigdheden voor VoIP telefonie: IP-telefoontoestel, pakket en telefoonnummer voor zakelijke communicatie

Final Fantasy XIV Dungeon System Explained

Foto van Sanne de Vries
Sanne de Vries

Content Writer

A guide explaining tactics for Alexander: Gordias on Savage mode in Final Fantasy XIV MMORPG. This first part of the Alexander raid has four encounters.

The Fist of the Father (A1S) is the first encounter and because of the hard enrage of eight minutes and a half, DPS players really need to bring their A game. Players targeted by resin bombs have to move away from the raid. When adds and missiles spawn, players have to kite the add under a missile and kill it there. Tanks must use cooldowns for Hypercompressed Plasma attack. This is a very hard fight due to the insane amount of damage.

The Cuff of the Father (A2S) encounter has nine phases and 10 and a half minutes enrage timer. Players have to deal with nine waves of adds. This fight has flexible tactics. There is no general strategy because each group should prioritize adds based on group’s particular strengths and weaknesses. What works for a group may not work for another so players are free to experiment and decide on their own which is the best kill adds order.

The Arm of the Father (A3S) is a three phase encounter where players have to deal with Living Liquid boss in its three states: human, hand and tornado. In the first phase, the boss is normally tanked in the middle and marked players move from the group. In the second phase, the boss splits into two. As soon as one is killed the fight moves to phase three. There will be heavy damage during this second phase so healers should be prepared. When the boss splits, both of them require tanking. The last phase is the hardest due to adds and tether mechanics. Depending on the tether, players have to move away from each other or move closer.

The Burden of the Father (A4S) is also a three phase fight where players have to take down the boss part by part. In the first phase, players should focus on one of the bosses legs. There is lots of AOE damage going on but some is avoidable. Quarantined players have to kill an add to get back. Orbs should be soaked. In the second phase, some players will be targeted with lines. Other players can stand between them and the lines to reduce the damage. Dolls adds have to be killed fast. The third phase has mechanics from the first and second and some new mechanics. There is no special strategy, players need to spread out and be aware of what’s going on around them as they need to constantly move to avoid AOE.

http://www.u7buy.com/ffxiv/ffxiv-gil.html

Veelgestelde vragen

Wat is de enrage timer van A1S in Final Fantasy XIV?

De enrage timer van The Fist of the Father (A1S) is acht en een half minuut. DPS-spelers moeten hun maximale schadebijdrage leveren om deze harde limiet te halen voordat de boss zelf fatale schade aanricht.

Hoeveel fasen heeft de A3S encounter met Living Liquid?

The Arm of the Father (A3S) is een drie fasen gevecht tegen de Living Liquid boss. De boss verschijnt in drie verschillende toestanden: menselijk, hand en tornado, elk met eigen mechanica.

Hoe krijg je je positie terug als je wordt getarget in A4S?

In The Burden of the Father (A4S) moeten getargetde spelers een add doden om terug te keren naar de groep. Dit is een essentiële mechanica om vol sterkte in het gevecht te blijven.

Wat is de beste strategie om adds in A2S aan te pakken?

The Cuff of the Father (A2S) heeft geen vaste strategie voor adds. Elke groep moet experimenteren en bepalen welke volgorde het beste werkt op basis van hun sterke en zwakke punten.

Wat moet je doen met resin bombs in A1S?

Spelers die geraakt worden door resin bombs moeten onmiddellijk uit de raid groep weggaan om anderen niet te treffen. Dit is een kritieke survivalmechanica voor het gehele team.

Tags en Categorieën: